<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Posts on jkm.dev</title><link>https://jkm.dev/posts/</link><description>Recent content in Posts on jkm.dev</description><generator>Hugo</generator><language>en-GB</language><lastBuildDate>Sat, 28 Oct 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://jkm.dev/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Converting Minecraft Map Coordinates to Real-World Latitude/Longitude</title><link>https://jkm.dev/posts/geographical-coordinates-from-map-projection/</link><pubDate>Sat, 28 Oct 2023 00:00:00 +0000</pubDate><guid>https://jkm.dev/posts/geographical-coordinates-from-map-projection/</guid><description>&lt;p&gt;Given a flat projection of a world map and an x/y coordinate on that projection, how can we derive the corresponding latitude/longitude on the globe?&lt;/p&gt;</description></item><item><title>Creating tag index pages with Gatsby</title><link>https://jkm.dev/posts/creating-tag-index-pages-with-gatsby/</link><pubDate>Sun, 08 Oct 2023 00:00:00 +0000</pubDate><guid>https://jkm.dev/posts/creating-tag-index-pages-with-gatsby/</guid><description>&lt;p&gt;I gave Gatsby a trial run when creating a blog site. When using GitHub pages, one of the things I&amp;rsquo;d always longed for was dynamic tag &amp;ldquo;index&amp;rdquo; pages for my blog posts.&lt;/p&gt;</description></item><item><title>Easy VM updates with Ansible</title><link>https://jkm.dev/posts/easy-vm-updates-with-ansible/</link><pubDate>Thu, 05 Oct 2023 00:00:00 +0000</pubDate><guid>https://jkm.dev/posts/easy-vm-updates-with-ansible/</guid><description>&lt;p&gt;I have a load of VMs running on a physical server in my house. I started with a few VMs and a manual process, but now I have many VMs and I&amp;rsquo;m tired of updating them all.&lt;/p&gt;</description></item><item><title>How Cities: Skylines uses a stock-market analogy to drive almost everything in the game</title><link>https://jkm.dev/posts/cities-skylines-trading-market/</link><pubDate>Wed, 24 Feb 2021 00:00:00 +0000</pubDate><guid>https://jkm.dev/posts/cities-skylines-trading-market/</guid><description>&lt;p&gt;I wanted to find out how &lt;strong&gt;Cities: Skylines&lt;/strong&gt; drives the constant motion you see in a growing city - residents looking for jobs, tourists visiting attractions, garbage trucks doing their rounds, even cims looking for love - and I couldn&amp;rsquo;t find much written up about it. So I decompiled the game and dug in. What I found is that almost every interaction in the game runs through a single, elegant system: a stock-market-style trading market.&lt;/p&gt;</description></item></channel></rss>